![]() ![]() For instance, heroes within the game can find or trade items to increase skills, defense, etc. Where before, heroes were merely very powerful variants of standard units, now they are unique, with their own special abilities that normal units do not have access to. One of the main innovations Warcraft III offers over the previous games in the series is the way the role of hero units has changed. Warcraft III won many awards including "Game of the Year" from more than six different publications. The game proved to be one of the most anticipated and popular computer game releases ever, with 4.5 million units shipped to retail stores and over one million units sold within a month. When they arrive, they also assist the tauren and officially form the Horde as a collective of these races. In addition, the orcs leave the Eastern Kingdoms, and on their journey to Kalimdor, save the Darkspear trolls from destruction. It details the second invasion of the Burning Legion and the origins of the Scourge, along with the fall of Lordaeron and the awakening of the night elves. It is a real-time strategy computer game, the second sequel to Warcraft: Orcs & Humans and the third game set in the Warcraft universe. Warcraft III: Reign of Chaos is a computer game released by Blizzard Entertainment on July 3 2002. 3.4 Orcish Campaign: The Invasion of Kalimdor. ![]() ![]() 3.3 Undead Campaign: Path of the Damned.3.2 Human Campaign: The Scourge of Lordaeron.Allow to play custom multiplayer campains in local network.īlizzard, you can still improve Warcraft III, at least for the remaining community: The Hive Workshop, please. REALY extend the local network max map size (4 MB) to 20 MB, or 30 MB, see 50 MB ! Extend the max cliff level in the terrain editor. Allow to modify custom units/doodads/destrutibles ID in the Object Editor. like the "Export/Import unit data", because this function export/import ALL the object data, not just the data of the selected unit. REALY correct some bugs in the triggers, functions, etc. Add some basic actions in the Trigger Editor, like "Unit - Change Unit Name", "Hero - Change Hero Proper Name", "Max Leveled Unit in Unit Group", "Get Unit Field of Value" (like the icon path, the base damage, the main hero characteristic, etc.", "Change game constant/game interface" (like change the max hero level, the UI of a player in-game), etc. REALY extend the max number of destructibles/doodads/units. Allow to use ALL terrain types in the same map (Ashenvale, Barrens, etc.). imp files (I don't think that it would be difficult for Blizzard's developpers). In Editor, I think about break the limit: I think Blizzard can make a great update, bringing great plus in Warcraft III. We await the modding and the custom game scene to see similar progress in the near future. There's still lots more to improve, but it's great the progress made finally being turned into significant substance. The takeaway: After months of updates aimed at improving compatibility and technical aspects, (besides the 8mb map size limit being lifted) the first major wave of content arrived. Blizzard also stated two other things: That they're looking into fixing game search times and lowering the latency even more. You can read the changes in detail on the post up top as well. In a sense, it is a balance patch, but not one where the stats of the four races units and heroes are altered. They include a selection 1v1, 2v2, 3v3, 4v4, and FFA maps. One being a new map pool for ladder, and the other being various changes to existing melee maps, also for ladder. The two biggest things that come in 1.28.6 are both ladder centric. The public test realm for patch 1.28.6 is out now! This means that you can test the new patch on a separate server (Mac & PC PTR installers are is included on the post, green link is above). Warcraft 3 Patch 1.28.6 PTR Link to Patch 1.28.6 PTR post ![]()
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